![]() It’s really easy to understand and use.įor scripting, your options are the built-in GDScript or C#. ![]() Then you save the player scene and instance it in your level scene. So, for example, you might create a new scene for the player character and add a AnimatedSprite node to it and a KinematicBody2D node. In Godot, scenes are composed of nodes in a tree and anything can be saved as a scene and instanced in another scene. Then you create a scene containing many of these GameObjects. ![]() In Unity, you start with a generic GameObject and add components to build the GameObject into something useful. It’s similar to Unity, but slightly different. Veterans of game development shouldn’t have trouble getting started with Godot. It can be downloaded as a standalone executable, which is a relief coming from the large installs of Unity.
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